Mod that: 5 of our favorite Wii consoles
Metareview: Mario Super Sluggers
- GameDaily (80/100) thinks the positives outweigh the negatives: "Overall, the game plays great. The controls work perfectly, whether you're an avid baseball fan or a newcomer picking up the game for the first time. And if you're a n00b, several tutorials are available to help you out. Only two things hold Mario Super Sluggers back from diamond domination. First, despite having a terrific control scheme and lots of options, it's really just another Mario-licensed sports game. If you're looking for something past that, try MLB Power Pros 2008 instead. Second, there are no online options. It would've been great to form a league with your friends through the Wi-Fi Connection, but you'll have to settle for offline play."
- Nintendo Power (75/100) says it can be a bit clunky: "This baseball diamond loses some of its luster with occasionally confusing or clunky play (it's too easy to accidentally pitch or swing prematurely), but the game's simplified approach is great for sports-curious gamers looking to avoid the complexities of a real simulation." [Oct 2008, p.87]
- 1UP (B) found the game to be easy to pick up and play: "Super Sluggers succeeds and fails as most Mario sports games do. Its quick, arcade-style action is easy to get into and plenty fun, coming at the expense of the nuances -- and balance -- you'll find in a sim."
- IGN (74/100) thought Nintendo and Namco cut too many corners: "It's a shame Nintendo and Namco didn't go farther with this one overall, though. No online play? No major gameplay renovations, new modes, or improved style over three year old Superstar Baseball? With only Animal Crossing as current first party online offerings in the near future, it really doesn't make a lot of sense to cut corners with Sluggers."
- GameInformer (55/100) was quick to trash the game: "Go do something fun with your buddies rather than wasting an afternoon with this crap."
Top 5: Gaming in Japan
Recently, I took a week to visit my brother who teaches English at a Japanese university near Nagoya. Hundreds of thousands of words could be used to describe the wonderful food, the beautiful temples, and the unique culture of the country. But being a life-long gamer, I paid special attention to the distinct connection between the country and the gaming scene we all know and love. For the Top 5, I usually come up with a topic, then list the top five items for that topic in order. For this edition, it was truly difficult to narrow it down to only five. With that in mind, here's my best attempt at listing the Top 5 gaming elements of my time in Japan.
Revolutionary: Special Effects

This week, graphics professionals and enthusiasts flocked to SIGGRAPH to share and discuss the latest technologies and techniques for making gorgeous computer graphics. The focus of the convention is mainly offline rendering (the stuff that we see in print, movies, and television that's too complex to be rendered in real time), but as computers and game consoles become more powerful, many of these methods and effects make their way into the realm of realtime rendering. Ten years ago, the opening cutscene for Super Mario Galaxy would have needed to be rendered by a cluster of computers and converted into full motion video.
Even though the Wii is not pushing graphical fidelity the way this generation's HD consoles are, we've still come a long way and there's much to be appreciated. There are all sorts of graphical effects that, over the years, have been added to the game artist's palette, and in this edition of Revolutionary, I'd like to draw your attention to a few of them.
When games like Super Mario Galaxy come along, we find ourselves questioning how it's possible for them to look so good, while most other Wii wares have the appearance of games designed for a much weaker platform. It's easy to forget that the Wii's hardware comes from the strong pedigree of Gamecube when much of what we're looking at reeks of Playstation number two.
With multi-platform shovelware, and even a few high profile titles that didn't get any special consideration on the Wii (Guitar Hero 3 and Rock Band, I'm lookin' at you!), developers often drop assets and effects to a lowest common denominator. In the class which Wii is placed, the Playstation 2 has the lowest and most common specs, so our Wii graphics are brought down to its level. The PS2 has had its share of beautiful games, but the methods for making them so beautiful are uncommon enough that they're largely ignored when making games that will have to be replicated on another console in the same class.
Former Sony boss predicts Sony and Nintendo tie at end of current gen
If one was to make an estimation as to the end of the console race today, it would appear Nintendo has things on lock. But, the future isn't always certain, so some folks don't mind coming up with their own guesses as to where we're headed in the years to come. The latest person to toss their 2 pennies into the fountain is former SCEE president Chris Deering. He thinks that come 2011, the Wii and the PS3 will be in a dead tie.How can this be, with the monthly NPD numbers and weekly Japanese sales figures showing Nintendo selling truckloads of its hardware? Well, for Sony, Deering predicts that combined sales of its PS3, PS2 and PSP devices will be around 240 million units, which he also predicts for Nintendo, but they'll have done it with only the DS and Wii. For the Xbox 360, Deering predicts it will have a base of 40 million units.
240 million units, though? That's just lunacy, in our eyes. But, hey, if anyone can reach that figure, it's Nintendo. As for Sony doing it, well, there are a lot of PS2 consoles out there ...
We guess we'll just have to wait and see!
Wii Fanboy presents: Game Night [update 2]
Update 2: The staff has left the Game Night chat. Plenty of folks are still in there, gaming as you read this. So head on into the chat already!
With the return of our weekly sessions last week, we decided a reminder was needed. So, we whipped up the above video, which shows Dave enjoying some Medal of Honor: Heroes 2, along with some Mario Kart Wii. If you look closely, you can even see Chris ram Dave underneath a car. How cruel!
Hijinks like the above, and more, are commonplace at Game Night. So, for the full details on what Game Night is all about, head past the break.
Gosen: 60% of Wii Fit purchasers played it 'once'
David Gosen used to work for Nintendo of Europe, but after departing with the house that Mario built, he's made his way over to the Xbox division of Microsoft. That doesn't mean he has nothing to say about Nintendo and the Wii, however. In fact, he had some downright shocking things to say in regards to his old employer. "What Nintendo have done with the Wii is truly fantastic – there is no question about it. But I think sometimes there is a thin line between gimmick and great gameplay," he said. And, on top of that, he said his own company has research that shows Wii Fit doesn't present any kind of lasting value to those that have picked it up, because after they try it once, they don't try it again. "We've seen some research that says 60 percent of people who bought a Wii Fit play it once and don't play it again," he said. Now, if he had some papers with, like, spread sheets full of numbers and data on them, we'd take it at face value. But, considering the price (that would drive us to play the thing a bunch of times alone, but maybe we're just cheap bastards like that) and all of the content within, we're not sure we can trust him and swallow the red pill.
See also: Retrospective: Nintendo's past peripherals
[Via videogaming247]
Jamming to Wario Land: Shake It!
Head past the break for the video.
Top 5: Nintendo on YouTube
Privacy issues aside, YouTube is a great place to take the pulse of a culture. Just type in a subject, and instantly you're provided with news stories, film and television references, artistic responses, editorial presentations, and individual observations. Given the gaming community's incredibly strong presence online, YouTube is packed with videos of/for/about gamers. As to be expected, there are hundreds of thousands of videos inspired by or based on Nintendo's history. Indeed, a simple search for the word "Nintendo" yields about a half a million results. Aside from the usual dead horse-beating of people acting out "Mario in the real world!" (OH WOW LOOK HE WENT DOWN A PIPE JUST LIKE MARIO DOES), there's a wealth of quality Nintendo-related videos that all should experience. Here is our top five.
5. Zelda Rap - There are embarrassing memories that, despite all best efforts to forget, will replay in one's mind until the brain isn't supplied with oxygen anymore. Eventually, however, the awful moments can desensitize the public such that the original matter loses its acidity. It's similar to a hot fudge sundae-induced brain freeze. At first, it's shocking and awful. But then you start to grow used to it, and before long you're dying for one due to its association with ice cream heaven. This basic principle applies to Nintendo's 1986 "Zelda Rap" commercial. As a couple of kids are sitting on a couch, the nerdier of the two asks, "Did you see the latest Nintendo newsletter?" (I've always loved how commercials choose to ignore the way people actually talk) While one might expect an immediate wincing reaction to the crispy freestyle that follows, the more common response is similar to a post-Jim Norton joke: "wow, he really went there ... like, all the way there without looking back." A week after viewing, you may find yourself reciting your own NES-influenced rhymes.
Born for Wii: Four Swords Adventures
The games in the Legend of Zelda series have evolved over the years into sprawling, epic adventures. But ever since the release of the original in 1986, one thing has remained constant -- Link, more or less alone, must save the world. Typically this involves finding the Master Sword, rescuing Zelda and sending Ganon packing for his evil deeds. Discounting the rightfully-maligned CD-i games, only once has the series truly deviated from this formula, resulting in the birth of a little game called Four Swords.Four Swords was a small multiplayer adventure added onto the Gameboy Advance port of A Link to the Past. It represented a new direction for the series, allowing gamers to link GBAs and work together to defeat the evil wizard Vaati. The game was successful enough to warrant a full-fledged console sequel in 2004: The Legend of Zelda: Four Swords Adventures. The GameCube iteration took most of the elements that made Four Swords a fun multiplayer experience and expanded them, incorporating a (slightly) more complex story and a longer quest.
Top 5: Nintendo's Biggest "Mehs"
Though Nintendo didn't close with a Jobs-esque "one more thing" slobberknocker, they accomplished what they set out to do. Yet dissatisfaction remains: the definitive description of Nintendo's E3 presence is a resounding meh. Here is a look at some of the most famous "mehs" in Nintendo history. Not utter failures, mind you. Rather, items that were simply met with indifference.
5. The Super Scope - The Nintendo Entertainment System was offered in several different "bundles," with the most successful bundle containing the successful NES Zapper. The light gun was a relatively new concept and simple to use. Plus, my cousin's friend said you can totally shoot the dog if you get to the 50th level in Duck Hunt and enter the Konami code on the second controller. Like many successes of the NES, Nintendo tried to transfer the idea of gun play to the SNES. Thus, the Super Scope was created. While the Zapper was similar in appearance to a revolver, the Super Scope was shaped more like a bazooka. This proved to be uncomfortable and not nearly as cool as the original. Plus, the device relied on infrared instead of light flashes, which was found to be less precise. The nail in the coffin was that the Super Scope went through AA batteries like I go through cheesesteaks: in ridiculous numbers.
E308: Wii Fanboy reacts to Nintendo's keynote [update]

With so many highlights from this year's Nintendo E3 keynote, we're finding our live chat wasn't enough to cover our thoughts and opinions on what was shown. So, below, you'll find some impressions akin to what we did last year. Enjoy.
Continue reading E308: Wii Fanboy reacts to Nintendo's keynote [update]
Mario Armstrong demonstrates Wii Fit for CNN
Then again, you're not us, so perhaps you could care less about the hula hooping? If that's the case, then know that they tackle the subject of Wii Fit versus a traditional gym membership or workout regimen in the segment. The individual demonstrating the title for CNN, Mario Armstrong, sees this more as a game and less of a substitute for traditional exercise. He does make a valid point, however, in that Wii Fit could be a good motivator to ease people into a healthier lifestyle, as the physical activity in the game would make it easier for individuals to transition into a more intense routine.
[Via Go Nintendo]
Point/Counterpoint: Wii Fit
With Wii Fit finally hitting store shelves, it's time for us to weigh in with our Point/Counterpoint feature. Within, we tackle the issue at hand both positively and negatively. Sometimes we're serious, sometimes we're silly. Hopefully, you'll find something inside to your liking.
Without further ado, let's get this shindig on the road. So, go ahead and click that Wiimote in the bottom right-hand corner to get started.
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| What's the deal, Wii Fit? |
Point: Wii Fit is dumb
Okay, so I'm immature. Sue me.
From a business standpoint, Wii Fit is an obviously excellent decision. For me, though, I wonder about what kind of effect the successful venture will have on the future of the Wii. Sure, Wii Fit follows Nintendo's goal of extracting money from the wallet of every person on the planet, but think about this: what big titles have we seen from Nintendo since the introduction of Wii Fit? Actually, what have we seen period from Nintendo since the unveiling of Wii Fit? Any big first-party titles planned? Reggie hinted, but we honestly have no idea!
Aside from that, Wii Fit helps Nintendo distance themselves from the model of actually making games for their games console. Wii Fit is selling like some kind of made-up word, proving to the company that they're less relied on to innovate in the games space and instead should put more focus on expanding the market, luring in non-gamers with a barebones fitness experience and other similar products going forward.
This could put a damper on Nintendo dishing out new titles for their longtime fans who actually crave nothing more than installments in the company's key franchises. Sure, we've all played the Super Mario games, but one thing that keeps us coming back, despite the supposed lack of innovation in each installment (as some say) is that each entry does innovate, if only a tad sometimes. We don't keep playing these games out of some nostalgic loyalty to the characters. We play because the games are good.
Finally, people, the thing is way too expensive. You're talking about a $90 bundle, which is more than a third the cost of the console (given that you can find one), for nothing more than a plastic board and an introductory fitness application. We're not talking Brain Age here, where Nintendo is offering a mass market experience at a mass market price. We're talking the kind of price you see on a monthly electric bill.
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| Introductions |
Wii Fit = great |



















