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Even more Red Steel info unsheathed

Moz La Punk has obtained some substantial information from Game Informer's article on Red Steel, the Ubisoft first-person Revolution extravaganza which exploded onto the Internet this weekend. It's a lengthy read, but I've captured some of the highlights for those that have little in the ways of time, energy or attention span (see also: modern human being).


  • Ubisoft is working closely with Nintendo on the project. They pitched it to Iwata and Miyamoto who liked the idea enough to not have the French team of designers executed.
  • In the initial stages of the game, you're a reckless killing machine. By the end of it, you'll be an efficient and graceful murderer. The game clearly encourages you to better yourself.
  • "The goal...is to use five bullets to kill five enemies". That is, if you ignore how much fun it is to kill one enemy with 45 bullets. Look at that ragdoll convulse!
  • The game has bullet time. Cheer ecstatically or roll eyes as you feel appropriate.
  • Accuracy is your friend: Shooting the gun out of an enemy's hand may prove to be more useful than shooting him in the face. Disarming him allows you to get nice and close with your sword. [Insert additional "disarming" joke here.]
  • Depending on your performance and action, in-game characters will either loathe or respect you. It's easier to get your way with those that respect you. Especially the ladies.
  • "Flailing your sword isn't a smart idea."  Instead, specific motions will initiate deadly special attacks and combos. (It is not mentioned whether flailing your gun is smart or not.)
  • Missions in the game can be completed in any order and are given out by either a sword master or a gun master. You need to show them both respect, or they'll treat you worse than Uma Thurman.
  • You'll attempt to sway gang leaders to your cause. If that doesn't work, you'll have to sway them to an early and painful death.
  • Aside from the usual split-screen gameplay, Ubisoft is working on secret, original multiplayer modes. Given their track record with the Splinter Cell series, I'd expect these to be very good indeed.
  • "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
  • AI characters focus on "risk management", a term which apparently includes jumping over tables.
  • "You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side."
  • Read that again. You nod your head with the controller as a form of communication with in-game characters. That is the single greatest thing ever.
Red Steel is looking to be something very special. I always thought it would be a first-party Nintendo title that would really get the Revolution excitement rolling, but this is the game that finds itself in the enviable position of not only promoting its own concepts, but those of the Revolution itself. It's fair to say that a lot more people "get" the Revolution now than before this game surfaced. Whether or not this FPS lives up to its ideals is yet to be decided, but its value as an iillustrative example of the Revolution's potential is clear.

[Thanks fischju! Color enhanced image courtesy of Kellan.]

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